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Hugh Dubberly
Apr 21, 2011
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Experience Cycle—In the Large
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Hugh Dubberly
Apr 21, 2011
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Experience Cycle—Apple
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Hugh Dubberly
Apr 21, 2011
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Experience Cycle
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Hugh Dubberly
Apr 21, 2011
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Experience Cycle—In the Small
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Hugh Dubberly
Apr 21, 2011
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Robinson Model
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Hugh Dubberly
Apr 21, 2011
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Beer Model
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Hugh Dubberly
Apr 21, 2011
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Analysis-Synthesis Bridge Model
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Hugh Dubberly
Apr 21, 2011
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First-Order Cybernetic System
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Hugh Dubberly
Apr 21, 2011
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Goal Directed Design Process 3
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Hugh Dubberly
Apr 21, 2011
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Roles in the Design Process
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Featured Projects
KnewSpace
VoteStream
Pearson Learning Tools
NatGeo Member Center
Patagonia Common Threads
Android PIM
Zite News Reader
Diet Tracker
Future of Reading
Typography and Readers
Avaya Call Center Reporter
BD Biosciences Website
Zume Life Health Management Service
Nikon my Picturetown
Nikon Capture NX
Validus Medical Forms Ordering System
Nimblefish Direct Marketing Application
Orange Technology “Radar”
Palm Synchronization
Concept Maps
Trust
Visualizing 1-to-8-set Venn Diagrams
The tic-tac-toe solution space
Measuring corn production
Bruce Archer’s Design Process Checklist
TrustTheVote Election Technology Framework
Chicago Design Museum Poster
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Articles
How Might We Help Designers Understand Systems?
Rethinking Design Education
Unimaginable Death: Visualizations of COVID-19 Pandemic Milestones
COVIC: Collecting Visualizations of COVID-19 to Outline a Space of Possibilities
Why we should stop describing design as “problem solving”
Gui Bonsiepe: Framing Design as Interface
The relevance of cybernetics to design and AI systems
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