Posts by Hugh Dubberly

Jul 2, 2014

VoteStream: Turning Elections Data into Open Data

*Written for DMI magazine — Summer 2014.* *US elections technology—the infrastructure on which democracy depends—is proprietary, locking up public data; unlocking that data is a design challenge on many levels.* — Hugh Dubberly

Nov 12, 2013

National Geographic   Vision Video

There is no excerpt because this is a protected post.

May 6, 2013

Systemic and meta-systemic laws

*With the publication of The Tree of Knowledge: The Biological Roots of Human Understanding, Humberto Maturana established himself as an important figure in the history of systems thinking. His essay “Metadesign” is a strong argument against technological determinism and points to our responsibility for the world we create; it should be required reading for all […]

Jan 1, 2013

The problem with transparency is that it’s not conspicuous enough

*This article proposes a model of transparency, the idea that a good tool “disappears” in the hands of skilled users. The article then proposes a model of design as the management of a dynamic transparency. In use, we often want a tool to be transparent, but other times, in the show room or in front […]

Sep 1, 2012

Coherence and responsiveness

This article presents a model of the trade-offs between responsiveness and coherence often found in designing and managing systems. The model also describes how both responsiveness and coherence often decline as a system grows. The authors argue that designers need not accept a zero-sum or least-bad choice but rather should seek platform improvements and collaboration tools that […]

May 1, 2012

What can Steve Jobs and Jonathan Ive teach us about designing?

*Written for Interactions Magazine* The day after Steve Jobs died, my friend Rich Binell, another Apple alum, asked, “Why did Steve Jobs’ passing affect us more than the passing of other notable people?” Of course, Jobs changed the world, and many of us were moved by his work. How did he do it?

Jan 1, 2012

A taxonomy of models used in the design process

Models are increasingly important in design—as design, in collaboration with other disciplines, increasingly deals with systems and services. Many aspects of customer experience unfold over time and location, and thus are intangible. With their ability to visualize and abstract various aspects of a given situation, models become tools for exploring relationships in ways that aren’t […]

Dec 5, 2011

A Proposal for the Future of Design Education

*Submitted as input for the update of the Design Education Manifesto, ICOGRADA, March 28, 2011* In 2000, the International Council of Graphic Design Associations (ICOGRADA) published their first “Design Education Manifesto,” noting “many changes” in design practice, defining “visual communication designer,” and suggesting “a future of design education.” The ICOGRADA manifesto marked a turning point—an […]

Nov 20, 2011

How the Knowledge Navigator video came about

Sparked by the introduction of Siri, as well as products such as iPad and Skype, there have been many recent posts and articles tracing the technologies back to a 1987 Apple video called “Knowledge Navigator”. The video simulated an intelligent personal agent, video chat, linked databases and shared simulations, a digital network of university libraries, […]

Jul 1, 2011

Convergence 2.0 = Service + Social + Physical

*Written for Interactions magazine by Hugh Dubberly.* In 1980, when I was a college student, I heard Nicholas Negroponte speak about the future of computing. What stood out most was his model of convergence. Negroponte presented the model in three steps. The first slide showed the publishing, broadcasting, and computing industries as separate rings; the […]